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This module is used to retrieve and manage Wiktionary's various writing systems and the information associated with them. Видите Викиречник:Писма for more information.

The information itself is stored in Модул:scripts/data. The data module should not be used directly by any other module, the data should only be accessed through the functions provided by Module:scripts.

For functions that allow templates to use this module, see Модул:scripts/templates.

Finding and retrieving scripts уреди

The module exports a number of functions that are used to find scripts.

getByCode уреди

getByCode(code)

Finds the script whose code matches the one provided. If it exists, it returns a Script object representing the script. Otherwise, it returns nil.

findBestScript уреди

findBestScript(text, lang)

Given some text and a language object, this function iterates through the scripts of the given language and tries to find the script that best matches the text. It returns a Script object representing the script. If no match is found at all, it returns the None script object.

Script objects уреди

A Script object is returned from one of the functions above. It is a Lua representation of a script and the data associated with it. It has a number of methods that can be called on it, using the : syntax. На пример:

local m_scripts = require("Модул:scripts")
local sc = m_scripts.getByCode("Latn")
local name = sc:getCanonicalName()
-- "name" will now be "Latin"

Script:getCode уреди

:getCode()

Returns the script code of the language. Example: "Cyrl" for Cyrillic.

Script:getCanonicalName уреди

:getCanonicalName()

Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: "Cyrillic" for Cyrillic.

Script:getParent уреди

:getParent()

Returns the parent of the script. Пример: "Latn" for "Latinx" and "Arab" for "fa-Arab". It returns "top" for scripts without a parent, like "Latn", "Grek", etc.

Script:getWikipediaArticle уреди

:getWikipediaArticle()

Returns the wikipedia_article item in the language's data file, or else calls Script:getCategoryName().

Script:countCharacters уреди

:countCharacters(text)

Returns the number of characters in the text that are part of this script.

Note: You should never rely on text consisting entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.

Script:getCharacters уреди

:getCharacters()

Returns the regex defining the script's characters from the language's data file.

This can be used to search for words consisting only of this script, but see the warning above.

Script:getCategoryName уреди

:getCategoryName()

Returns the name of the main category of that script. Пример: "Ћирилица текст" за Ћирилицу, whose category is at Категорија:Ћирилица текст.

Script:getDirection уреди

:getDirection()

Returns the text direction, if any. Currently, left-to-right scripts are unmarked, while most right-to-left scripts have direction specified as "rtl" and Mongolian as "down".

Subpages уреди

See also уреди

local export = {}

local Script = {}

--[==[Returns the script code of the language. Example: {{code|lua|"Cyrl"}} for Cyrillic.]==]
function Script:getCode()
	return self._code
end

--[==[Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: {{code|lua|"Cyrillic"}} for Cyrillic.]==]
function Script:getCanonicalName()
	return self._rawData[1] or self._rawData.canonicalName
end

--[==[Returns the display form of the script. For scripts, this is the same as the value returned by <code>:getCategoryName("nocap")</code>, i.e. it reads "NAME script" (e.g. {{code|lua|"Arabic script"}}). For regular and etymology languages, this is the same as the canonical name, and for families, it reads "NAME languages" (e.g. {{code|lua|"Indo-Iranian languages"}}). The displayed text used in <code>:makeCategoryLink</code> is always the same as the display form.]==]
function Script:getDisplayForm()
	return self:getCategoryName("nocap")
end

function Script:getOtherNames(onlyOtherNames)
	return require("Модул:language-like").getOtherNames(self, onlyOtherNames)
end

function Script:getAliases()
	return self._rawData.aliases or {}
end

function Script:getVarieties(flatten)
	return require("Модул:language-like").getVarieties(self, flatten)
end

--[==[Returns the parent of the script. Example: {{code|lua|"Latn"}} for {{code|lua|"Latnx"}} and {{code|lua|"Arab"}} for {{code|lua|"fa-Arab"}}. It returns {{code|lua|"top"}} for scripts without a parent, like {{code|lua|"Latn"}}, {{code|lua|"Grek"}}, etc.]==]
function Script:getParent()
	return self._rawData.parent
end

function Script:getSystemCodes()
	if not self._systemCodes then
		if type(self._rawData[2]) == "table" then
			self._systemCodes = self._rawData[2]
		elseif type(self._rawData[2]) == "string" then
			self._systemCodes = mw.text.split(self._rawData[2], "%s*,%s*")
		else
			self._systemCodes = {}
		end
	end
	return self._systemCodes
end

function Script:getSystems()
	if not self._systemObjects then
		local m_systems = require("Модул:writing systems")
		self._systemObjects = {}
		
		for _, ws in ipairs(self:getSystemCodes()) do
			table.insert(self._systemObjects, m_systems.getByCode(ws))
		end
	end
	
	return self._systemObjects
end

--function Script:getAllNames()
--	return self._rawData.names
--end

--[==[Given a list of types as strings, returns true if the script has all of them. 

Currently the only possible type is {script}; use {{lua|hasType("script")}} to determine if an object that
may be a language, family or script is a script.
]==]	
function Script:hasType(...)
	if not self._type then
		self._type = {script = true}
		if self._rawData.type then
			for _, type in ipairs(mw.text.split(self._rawData.type, "%s*,%s*")) do
				self._type[type] = true
			end
		end
	end
	for _, type in ipairs{...} do
		if not self._type[type] then
			return false
		end
	end
	return true
end

--[==[Returns the name of the main category of that script. Example: {{code|lua|"Cyrillic script"}} for Cyrillic, whose category is at [[:Category:Cyrillic script]].
Unless optional argument <code>nocap</code> is given, the script name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the script name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the script with the code <code>Semap</code> has the name <code>"flag semaphore"</code>, which should remain lowercase when used as part of the category name [[:Category:Translingual letters in flag semaphore]] but should be capitalized in [[:Category:Flag semaphore templates]].) If you are considering using <code>getCategoryName("nocap")</code>, use <code>getDisplayForm()</code> instead.]==]
function Script:getCategoryName(nocap)
	local name = self._rawData[1] or self._rawData.canonicalName
	
	-- If the name already has "script", "code" or "semaphore" at the end, don't add it.
	if not (
		name:find("[ %-][Ss]cript$") or
		name:find("[ %-][Cc]ode$") or
		name:find("[ %-][Ss]emaphore$")
	) then
		name = name .. " script"
	end
	if not nocap then
		name = mw.getContentLanguage():ucfirst(name)
	end
	return name
end

function Script:makeCategoryLink()
	return "[[:Category:" .. self:getCategoryName() .. "|" .. self:getDisplayForm() .. "]]"
end

--[==[Returns the {{code|lua|wikipedia_article}} item in the language's data file, or else calls {{code|lua|Script:getCategoryName()}}.]==]
function Script:getWikipediaArticle()
	return self._rawData.wikipedia_article or self:getCategoryName()
end

--[==[Returns the regex defining the script's characters from the language's data file.
This can be used to search for words consisting only of this script, but see the warning above.]==]
function Script:getCharacters()
	if self._rawData.characters then
		return self._rawData.characters
	else
		return nil
	end
end

--[==[Returns the number of characters in the text that are part of this script.
'''Note:''' You should never rely on text consisting entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.]==]
function Script:countCharacters(text)
	if not self._rawData.characters then
		return 0
	-- Due to the number of Chinese characters, a different determination method is used when differentiating between traditional ("Hant") and simplified ("Hans") Chinese.
	elseif self:getCode() == "Hant" or self:getCode() == "Hans" then
		local charData, num = self:getCode() == "Hant" and require("Модул:zh/data/ts/serialized") or require("Модул:zh/data/st/serialized"), 0
		charData = charData:sub(1, charData:len() / 2)
		for char in text:gmatch("[\194-\244][\128-\191]*") do
			if charData:find(char) then
				num = num + 1
			end
		end
		return num
	else
		local _, num = mw.ustring.gsub(text, "[" .. self._rawData.characters .. "]", "")
		return num
	end
end

function Script:hasCapitalization()
	return not not self._rawData.capitalized
end

function Script:hasSpaces()
	return self._rawData.spaces ~= false
end

function Script:isTransliterated()
	return self._rawData.translit ~= false
end

--[==[Returns true if the script is (sometimes) sorted by scraping page content, meaning that it is sensitive to changes in capitalization during sorting.]==]
function Script:sortByScraping()
	return not not self._rawData.sort_by_scraping
end

--[==[Returns the text direction, if any. Currently, left-to-right scripts are unmarked, while most right-to-left scripts have direction specified as {{code|lua|"rtl"}} and Mongolian as {{code|lua|"down"}}.]==]
function Script:getDirection()
	return self._rawData.direction
end


function Script:getRawData()
	return self._rawData
end

--[==[Returns {{code|lua|true}} if the script contains characters that require fixes to Unicode normalization under certain circumstances, {{code|lua|false}} if it doesn't.]==]
function Script:hasNormalizationFixes()
	return not not self._rawData.normalizationFixes
end

--[==[Corrects discouraged sequences of Unicode characters to the encouraged equivalents.]==]
function Script:fixDiscouragedSequences(text)
	if self:hasNormalizationFixes() and self._rawData.normalizationFixes.from then
		local gsub = require("Модул:string utilities").gsub
		for i, from in ipairs(self._rawData.normalizationFixes.from) do
			text = gsub(text, from, self._rawData.normalizationFixes.to[i] or "")
		end
	end
	return text
end

-- Implements a modified form of Unicode normalization for instances where there are identified deficiencies in the default Unicode combining classes.
local function fixNormalization(text, self)
	if self:hasNormalizationFixes() and self._rawData.normalizationFixes.combiningClasses then
		local combiningClassFixes = self._rawData.normalizationFixes.combiningClasses
		local charsToFix = table.concat(require("Модул:table").keysToList(combiningClassFixes))
		if require("Модул:string utilities").match(text, "[" .. charsToFix .. "]") then
			local codepoint, u = mw.ustring.codepoint, mw.ustring.char
			-- Obtain the list of default combining classes.
			local combiningClasses = mw.loadData("Module:scripts/data/combiningClasses")
			-- For each character that needs fixing, find all characters with combining classes equal to or lower than its default class, but greater than its new class (i.e. intermediary characters).
			for charToFix, newCombiningClass in pairs(combiningClassFixes) do
				local intermediaryChars = {}
				for character, combiningClass in pairs(combiningClasses) do
					if newCombiningClass < combiningClass and combiningClass <= combiningClasses[codepoint(charToFix)] then
						table.insert(intermediaryChars, u(character))
					end
				end
				-- Swap the character with any intermediary characters that are immediately before it.
				text = require("Модул:string utilities").gsub(text, "([" .. table.concat(intermediaryChars) .. "]+)(" .. charToFix .. ")", "%2%1")
			end
		end
	end
	return text
end

function Script:toFixedNFC(text)
	return fixNormalization(mw.ustring.toNFC(text), self)
end

function Script:toFixedNFD(text)
	return fixNormalization(mw.ustring.toNFD(text), self)
end

function Script:toFixedNFKC(text)
	return fixNormalization(mw.ustring.toNFKC(text), self)
end

function Script:toFixedNFKD(text)
	return fixNormalization(mw.ustring.toNFKD(text), self)
end

function Script:toJSON()
	if not self._type then
		self:hasType()
	end
	local types = {}
	for type in pairs(self._type) do
		table.insert(types, type)
	end
	
	local ret = {
		canonicalName = self:getCanonicalName(),
		categoryName = self:getCategoryName("nocap"),
		code = self:getCode(),
		otherNames = self:getOtherNames(true),
		aliases = self:getAliases(),
		varieties = self:getVarieties(),
		type = types,
		direction = self:getDirection(),
		characters = self:getCharacters(),
		parent = self:getParent(),
		systems = self:getSystemCodes(),
		wikipediaArticle = self._rawData.wikipedia_article,
	}
	
	return require("Модул:JSON").toJSON(ret)
end

Script.__index = Script
	
function export.makeObject(code, data, useRequire)
	return data and setmetatable({_rawData = data, _code = code}, Script) or nil
end

-- Track scripts with anomalous names.
local scriptsToTrack = {
	-- scripts already renamed
	["IPAchar"] = true,
	["musical"] = true,
	["Ruminumerals"] = true,
	["polytonic"] = true,
	-- scripts not yet renamed
	["Latinx"] = true,
}

-- Temporary aliases from canonicalized names to (existing) anomalous names. Once we have converted everything we will
-- rename the scripts and remove the alias code.
local scriptAliases = {
	-- scripts already renamed; we now alias the old names to the new ones
	["IPAchar"] = "Ipach",
	["musical"] = "Music",
	["Ruminumerals"] = "Rumin",
	["polytonic"] = "Polyt",
	["Latinx"] = "Latnx",
}

--[==[Finds the script whose code matches the one provided. If it exists, it returns a {{code|lua|Script}} object representing the script. Otherwise, it returns {{code|lua|nil}}, unless <span class="n">paramForError</span> is given, in which case an error is generated. If <code class="n">paramForError</code> is {{code|lua|true}}, a generic error message mentioning the bad code is generated; otherwise <code class="n">paramForError</code> should be a string or number specifying the parameter that the code came from, and this parameter will be mentioned in the error message along with the bad code.]==]
function export.getByCode(code, paramForError, disallowNil, useRequire)
	if code == nil and not disallowNil then
		return nil
	end
	if scriptsToTrack[code] then
		require("Модул:debug/track")("scripts/" .. code)
	end
	code = scriptAliases[code] or code
	
	local data
	if useRequire then
		data = require("Модул:scripts/data")[code]
	else
		data = mw.loadData("Модул:scripts/data")[code]
	end
	
	local retval = export.makeObject(code, data, useRequire)
	
	if not retval and paramForError then
		require("Модул:languages/error")(code, paramForError, "script code", nil, "not real lang")
	end
	
	return retval
end

function export.getByCanonicalName(name, useRequire)
	local code
	if useRequire then
		code = require("Модул:scripts/by name")[name]
	else
		code = mw.loadData("Модул:scripts/by name")[name]
	end
	
	return export.getByCode(code, nil, nil, useRequire)
end

--[==[
	Takes a codepoint or a character and finds the script code (if any) that is
	appropriate for it based on the codepoint, using the data module
	[[Module:scripts/recognition data]]. The data module was generated from the
	patterns in [[Module:scripts/data]] using [[Module:User:Erutuon/script recognition]].

	Converts the character to a codepoint. Returns a script code if the codepoint
	is in the list of individual characters, or if it is in one of the defined
	ranges in the 4096-character block that it belongs to, else returns "None".
]==]
function export.charToScript(char)
	return require("Модул:scripts/charToScript").charToScript(char)
end

--[==[Returns the code for the script that has the greatest number of characters in <code>text</code>. Useful for script tagging text that is unspecified for language. Uses [[Module:scripts/recognition data]] to determine a script code for a character language-agnostically.]==]
function export.findBestScriptWithoutLang(text)
	return require("Модул:scripts/charToScript").findBestScriptWithoutLang(text)
end

return export